To each their own, but yeah, I think tools like this are great for bigger teams, but if you're a lone game maker or a very small team, it's just going to get in your way. Click on the Transfer File button to start transferring. Activate the character (s) that you want to transfer to Unreal. Open the Live Link panel with the Plugins menu > Unreal Live Link > Unreal Live Link command. People seem to think, "if I only had this tool, then I could make the game I want to make." To me, more tools and complexity just gets in the way of what I'm here to do. In iClone, create a project with one or more character (standard and non-standard only). It seems a lot of times that there's a fetishization of complex tech and the dream of making a game rather than a desire to actually just finish and release something. Yes, it looks super cool, and things like this are super fun to play around in, but I'm here to release games, and adding layer upon layer of micromanagement to that just makes it that much harder. I don't need even more complexity in our tools. One member can work on eyes for a month, one on skin translucency, one on hand crafting viseme sequences, etc., and it all comes together in the end. I was holding off on commenting on this, because I realize a lot of my comments lately are skewing into the negative zone (hey, I'm in the final stages of completing another game - it's stressful!) but I watched the video again this morning with my team partner and she feels the same way.Īnyway, this honestly just gives me anxiety.
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